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(2 edits) (+1)

!! CRITICISM !!

I'd also like to make one final comment. The game was very confusing due to the lack of instructions. I know there is a help manual but it's tedious to go back to it, or watch the help video. It would be better if the game had natural help for the player already. For example, when Fio said "Go wait in the living room"

That was confusing. I didn't know I had to interact with the table. I had to search up a video on this. A big easy fix is to put a arrow or something to notified the player to do this, to progress with the game. And the spark effect I can BEARLY see. Maybe put an exclamation mark. In a nutshell, the game is lacking natural ingame instructions. But if you'd fix it, the game would end up being REALLY clean without any bumps at all! (Also I hope I didn't end up sounding rude, I just wanted to give you some criticism. TwT and thanks for reading this aaaaaaa.)

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On an ending note, I found one bug. When you get the priorities achievement, exit the bathroom you are in, and go to the other bathroom that you haven't used. (either the one upstairs or the one downstairs, it just depends which one you used, but for me it was the downstairs bathroom.)

When you enter, you get ANOTHER priorities achievement, which I'm pretty sure is unintentional, and a mistake.

If you need more help on this bugs detail, ask me!

(1 edit) (+1)

I've gotten this criticism a few times and I understand where everyone is coming from. I'm used to rpgmaker games being this way, but that doesn't mean it's good game design or that it can't be done better :) I want people to see that rpgmaker games can be cool and modern too after all! ^-^ Also yes, that is a bug. Thank you for notifying me, I'll fix it as soon as I can :)