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(3 edits)

hi - that's a great question!

I did the footstep path by creating a background layer of footprint tiles, then covering it with a bunch of blank items. then each time you pick up the item, it uncovers the footprint tile beneath it.

for the random ending, I used the dialog of the item. it has a certain number of text options in a sequence, and the last one includes an exit-from-script command. so no special programming required outside of using bitsy's dialog tools.

Thanks for replying and the information! Have a great day! And happy new year <)!

you too!