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August 22: Update 0.1 [Continued]:

  • Equipping rings on left finger now adds stats
  • Fixed crash when mousing over wands on the ground
  • Fixed a bunch of crashes when generating new levels. Dungeon should now work until the bottom, though there's just a bunch of place holder enemies from other zones there right now.
  • Fixed potions that give status effects (they weren't working)
  • Added: Wand of Domination - allows you to permanently charm a single enemy. Note: charm and confusion may eventually end up on a separate 'enchanter' class along with some other non-direct damage stuff.
  • Athletics Skill: increases your chance to dodge attacks
  • Athletics skill: increases your chance to strafe dodge an attack i.e. the enemy will attack your previous location (only works with range right now, eventually with melee as well).
  • Athletics Talent: strafe attack, allows you to automatically make a melee or ranged attack at the nearest enemy when moving, as long as you are not moving away.
  • Got the foundation of spawning vaults (pre-made rooms) in place of rooms. Right now there's just a few generic ones. Eventually the goal is to use this:
    • A) to differentiate the zones by giving each zone special shaped rooms
    • B) More importantly to start putting in monster fortresses, special puzzle rooms, boss rooms, boss arenas, that sort of thing.