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(1 edit) (+2)

Great assets! It's fun to work with and you can create so many games with it. I noticed one issue though. The spritesheets for bodies have 20.5 vertical frames and in some game engines (e.g Godot) you can't properly divide to individual frames because only integers are allowed (e.g. 20 or 21). Horizontal frames are also affected e.g 32x32 spritesheets have 1854px width and when divided by 32 it gives 57,9375 frames. So fix for that would be very welcome. And also it would be nice if hairs and outfits have same amount of vertical and horizontal frames as body spritesheets.

(4 edits)

Stumbled upon this too with Godot and the character tilesets. I have to cut off some pixels from every character spritesheet.

Explanation - speaking of the 16x16 Tileset:

- Each character sprite is 16x32. 
- There are 56 sprites in X direction and 20 sprites in Y direction

=> This should sum up to form a spritesheet to be 896x640, instead it is 927x656 with free space to the left and bottom

I don't know how other game engines work around this, but i guess for compatibility reasons, it would be better to remove the free space.
Just a suggestion for improvement ;). You rock LimeZu!

yeah this is also a problem with the character builder program.