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This was both before and after the booster engines. I am talking about how you drag on in a specific direction. The movement feels a bit delayed because of this. If I remeber correctly I thought you were moving using a Rigidbody 2D in Unity. You could try experimenting with the drag option to see how it affects moving.

I see. I have decided on more realism for the ship movement in space and so I have reduced drag to almost 0 as there is no resistance in a vacuum. This also means to slow your ship down you need to apply the and amount of reverse thrust that you applied of forward thrust. I found a great way to stop is to just run into things, there is no ship damage yet 😉

(+1)

Dont get me wrong, I could move around fine. It just felt sluggish and clunky to run into stuff to break. As I said before just a personal preference for snappy movement

That's fine. If I continue with the game after the jam I may look at increasing linear damping when you have a lower speed allowing you to come to a stop easier. I didn't have it at absolute zero because I wanted some slowing but I didn't want to affect when you are at speed, I think I could get best of both worlds by changing damping with velocity.