Part 4!
It is at this point, some of the game's shortcomings become more evident. The world design is well done and the mechanics are pretty cool, but the camera is starting to get a bit weird in some areas, like interior spaces. Collision also seems to be turning into an issue, as I occasionally fall through or into floors, getting stuck sometimes, or somehow being on the plum in the ground and unable to dismount. The Windmill was a good challenge and definitely felt like some classic 3D platforming, but the lack of polish made it a bit frustrating.