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Part 4!

It is at this point, some of the game's shortcomings become more evident. The world design is well done and the mechanics are pretty cool, but the camera is starting to get a bit weird in some areas, like interior spaces. Collision also seems to be turning into an issue, as I occasionally fall through or into floors, getting stuck sometimes, or somehow being on the plum in the ground and unable to dismount. The Windmill was a good challenge and definitely felt like some classic 3D platforming, but the lack of polish made it a bit frustrating.

Thank you so much for covering our game in this depth! Unfortunately we were unable to fix a lot of the issues with camera and player movement, so thank you for sticking with it as much as you did, it really means a lot to us!