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(+1)

An ingenious use of the limitation. It's very clever and has so much potential!

In terms of the presentation, I like the touch of having each iteration spawn in a different color, and see the world through that filter. The death effect is also well-done.

However, I was not a huge fan of the Gaussian effect in the backgrounds. When working with pixel art, you want to make sure all pixels are the same size, otherwise it looks... wrong somehow.

Also, the absence of sound was felt. There are bundles of music that creators bundle with a free (or free-on-attribution) license; you might want to look into it.

Unfortunately, it is too easy to build a platform in the wrong place, permanently blocking your progress. The first 2 times this happened to me, I just reloaded the entire game and started over. The third time, I gave up. A reset screen command (a mainstay of puzzle games, though not of platformers) would have done wonders.

(+1)

I've seen your posts on many people's games with the similar comment as here of "use free creators' bundles of music." As a composer and sound designer, I understand the benefit of using them in games with much shorter timelines like this jam, or for using them to gauge what kind of music fits your game, but I am definitely not in support of this idea for long term use.  I've seen many great games in this jam without music, this one included, that I'd be glad to create music for. I know that many other composers would feel similarly. Just like you work with a programmer, sprite designer, and artist on a team for game - work with somebody who can create music for your game.

(+1)

I agree that music composed for the game is of course the optimal solution. My suggestion is meant to be a stopgap for creators who don't have a collaborator skilled in the field. Similarly, plenty of people use free-to-use sprites in these jams--it's not ideal, but it satisfies the need.