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How did I miss this game when it came out?? Your submission is more proof some of the most innovative gameplay comes from ultra-indie devs. Great work with this! Reading some comments below I see a few people had some trouble, but I didn't think it was too difficult once you get the hang of it. Twelve possible endings was a good way to extend the "two minute" gameplay, and I like how you think outside the box. I posted a video of my experience and I look forward to trying more of your games!