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Hi! This little game is so very cool! Thank you for making and sharing it with us. I do have a question, though: Since task resolution requires 6s on a small pool of D6, aren't the probabilities of success kind of low? I went and took a look through probability calculators and, under the best possible conditions, heroes only have a 55% chance to accomplish things. I've got a few alternate mechanics in mind to make the heroes more success-prone, but wanted to ask about design notes and intentions first.

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Hi, Nintaku! I’m really glad you like it 💚

About the dice checks: yeah they are challenging (maybe a little to much), but the ideia is use it only in really risky situations. My hope was that it will make players think more tactically about their actions and in case dice roll is need they’ll plan and try their best to raise their chances.

I saw some people using success on 5s or 6s, or even partial success on 5s. Tbh I need to test a little more to adjust and I tend to like my games a little more dangerous, but feel free to increase the range of success or size of the pool! It might feel more Zeldaish 

Let me know if you tested it and how it went! 

Thanks a lot 💚