You are the first one who is willing to talk about the battle ^O^ I play quite a bit dota, getting people to talk about my balance feels excited!
9) I haz a mouse over knowledge section for each feature in the newer version.
10) Feeding a heart takes 2 secs, so 6 hearts in 16 secs is feasible but needs to be quick. The way I try to design it is bit inspired by dota, in terms of risk management. I want a species to be viable in only a certain situation. Some abilities are somewhat unstoppable when the condition is right. I need to make sure it costs a bit or else it would be a solution for everything. But I agree that the monster reflecting 60% is getting a good deal XD I will tweak it a bit once we have more challenging enemies.
11, 12) Those are great suggestions. I am seriously considering them.
13) That was the original design. I still intend to do it after we have enough features introduced.
14) Yes, managing our own squads would be the most ideal. I want to keep it as an unlockable feature though.
Thank you for the awesome suggestions and feedback again.