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Thank you very much! Yes, you’re absolutely right about more crazy enemy weak spots, that’s been our focus lately. We just finished a bonus system that gives you more points to one-shot kills (with a very satisfying “ding”). We’re trying to manage our schedules to put more time into the game: there will be no new enemies/stages on the next iteration, but we’ll have the groundwork to what (hopefully) will be the final form (is it ever?)!