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(+1)

All very fair comments.

This was basically just a bunch of ideas strung together by a fairly hastily constructed story. I wanted to try a flashlight effect, photographic based assets, object based storytelling and 'mouse position' events.

I was also experimenting with the idea of the main character's dialogue being all choice based, so they never said anything the player didn't pick. But this unfortunately probably gave the impression of there being many branching possibilities. So that may have been a mistake.

But, as you pointed out, it's just a game jam game at the end of the day and doesn't need to be more than it is.

Thanks for playing and sharing your thoughts, much appreciated!