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lazytiger

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A member registered Jan 03, 2018 · View creator page →

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Cheers!

You're welcome, glade you liked it. Thanks for playing and sharing your vid!

Huzzah! I don't know if I'm going to do any more. The amount of people who played dropped off over each game and hardly anyone played this one so I was assuming interested had faded. If I come up with a really good idea for a new one I'll probably do it. But I'm not going to force it.

Thanks for playing and commenting though. Appreciate it!

That was really cool. Very playful tone throughout with nice drama and emotional scenes mixed in. 

I liked the stark black and white aesthetic. There was sometimes a bit of inconsistency between the characters and backgrounds, but it wasn’t too distracting. The character designs were all pretty fun.

I liked the music. Simple but effective and fitting.

I didn’t like how you had to click a specific area to progress the text. But that may just reveal how lazy I am :D Also it could have done with a save feature. Or if there was one, for it to be more obvious. I think it was long enough to warrant it.

I did appreciate that failing the chase sequences didn’t send you back to the title screen though.

All in all, fun little game. Well done!

PS: I ended up making friends with the jerk vampire, btw :D

That was really cool. Very playful tone throughout with nice drama and emotional scenes mixed in. 

I liked the stark black and white aesthetic. There was sometimes a bit of inconsistency between the characters and backgrounds, but it wasn’t too distracting. The character designs were all pretty fun.

I liked the music. Simple but effective and fitting.

I didn’t like how you had to click a specific area to progress the text. But that may just reveal how lazy I am :D Also it could have done with a save feature. Or if there was one, for it to be more obvious. I think it was long enough to warrant it.

I did appreciate that failing the chase sequences didn’t send you back to the title screen though.

All in all, fun little game. Well done!

PS: I ended up making friends with the jerk vampire, btw :D

Yeah, definitely not ruined. Although considering I spent about a third of my post complaining about it, you'd be forgiven for thinking otherwise 😅Apologies again!

It's Diary Hero Spae! <3

Thank you my friend! You are lovely and awesome and wonderful.

I am going to make a extended enhanced edition eventually just for you so you and Amica can go out on a date :D

I legit thought I had replied to this, I'm so sorry!

Thank you for all your kind words and taking the time to play the game in the first place! It means so much! As I'm sure you know.

I'm glad you liked it! I'm also a big fan of the escape room concept and I thought it'd be cool to have something that could be exactly that but then with more story and intrigue going on around and behind the scenes.

I am proud that you feel proud! That's exactly the kind of reaction I was hoping for with the puzzles. Not so hard as to frustrate the player, but enough to create a sense of accomplishment. Funny you mention Zero Escape too. I'm currently playing through it. I'm really liking it, but I also really hate maths... soooo... it's a bit of a chore at times :D

Survival horror VNs with puzzles are my jam too! Would love to know what you think of the first game if you get a chance to check it out. It's very different to this one, but it is in the same vein.

Thanks again for taking the time to comment! Very much appreciated!

Oh. Uh... yeah... that's on me then. Damn my goldfish memory and attention span. Original post updated.

Um… wow… 

That was AMAZING.

Going to try and write this as un-spoilery as I can. But for anyone seeing this wanting to go in blind, yeah, maybe stop reading now :D

Time loop stuff can be so tricky to get right, but oh man, this was borderline perfect. Keeping things simple initially and having lots of little variations to try out and build up the complexity gradually. Having the ‘correct’ path laid out for you so you have a sense of what to do but then that ending really only being the beginning. Having it so one discovery means you can do something else right from the start and change everything. And then working it all into an easy to understand ‘completion list’ so the player has a sense of what to work towards, AND doubling that ‘list’ into a story element… Sublime.

As the player I felt a lot of care was taken to guide me naturally through the experience, yet at the same time allow as much freedom as I wanted to explore. That is a super delicate and amazing balance to be able to achieve. Hats off to you for being able to do so.

This was all just so well conceived, crafted and executed. And considering it was all put together under jam conditions… I’m just in awe. So well done.

And that’s not even to mention how top notch the art, sound and writing all was. Just all so, so good!

Oh and the voice acting. Especially the delivery of the line “I show you truly. Look” ESPECIALLY the ‘Look’. So evocative! That really struck a chord with me.

I feel like I have to come up with at least SOME criticism to balance out all this gushing a bit. The only thing that really comes to mind is that the sprites were not *quite* up to the standard of the CGs. But that is basically nitpicking, and barely a criticism anyway considering what they are being compared to.

I got the ‘B’ ending. But am definitely going to dive back in and dig it all up. Such compelling stuff.

Huge congrats to the whole team on the amazing accomplishment here. Well freakin’ done!

Um… wow… 

That was AMAZING.

Going to try and write this as un-spoilery as I can. But for anyone seeing this wanting to go in blind, yeah, maybe stop reading now :D

Time loop stuff can be so tricky to get right, but oh man, this was borderline perfect. Keeping things simple initially and having lots of little variations to try out and build up the complexity gradually. Having the ‘correct’ path laid out for you so you have a sense of what to do but then that ending really only being the beginning. Having it so one discovery means you can do something else right from the start and change everything. And then working it all into an easy to understand ‘completion list’ so the player has a sense of what to work towards, AND doubling that ‘list’ into a story element… Sublime.

As the player I felt a lot of care was taken to guide me naturally through the experience, yet at the same time allow as much freedom as I wanted to explore. That is a super delicate and amazing balance to be able to achieve. Hats off to you for being able to do so.

This was all just so well conceived, crafted and executed. And considering it was all put together under jam conditions… I’m just in awe. So well done.

And that’s not even to mention how top notch the art, sound and writing all was. Just all so, so good!

Oh and the voice acting. Especially the delivery of the line “I show you truly. Look” ESPECIALLY the ‘Look’. So evocative! That really struck a chord with me.

I feel like I have to come up with at least SOME criticism to balance out all this gushing a bit. The only thing that really comes to mind is that the sprites were not *quite* up to the standard of the CGs. But that is basically nitpicking, and barely a criticism anyway considering what they are being compared to.

I got the ‘B’ ending. But am definitely going to dive back in and dig it all up. Such compelling stuff.

Huge congrats to the whole team on the amazing accomplishment here. Well freakin’ done!

I think pretty much everyone who has given me feedback has admitted to drinking the water. You all just can't help yourselves :D

I love me some classical music! Especially how copyright free it is :D But cheers!

Loved the title screen and the UI. A lot of care and consideration was poured into it and it shows! The mouse pointer is a really nice touch too.

So much world building going on too! It’s obvious this is just a tiny snippet of a story from the main epic. Definitely get a sense of something much grander happening.

The art is really great. Particularly (what I’m presuming is) Kyle’s art. Some real pro looking stuff there. I didn’t exactly love that the parents were just silhouettes. They seemed like main enough characters to warrant detailed sprites. But maybe this was intentional for a reason I didn’t pick up on. Or maybe it was a victim of time constraints. It didn’t hurt the experience too much. Just felt a little odd to me.

Music was really nice and fitting. Sound effects were great too.

The chase sequences were super effective with all the motion. But I really didn’t like the ‘trial and error’ nature of it. Personally I feel this approach kind of deflates all the tension and makes the sections a bit tedious and chore like. It might have been better if the player had 3 chances before dying and game over. Or maybe there was a visual cue to look out for that suggested which way was the right way to go. Also, on my laptop the framerate absolutely tanked during those scenes and it wasn’t actually obvious it was time based. So sometimes I was failing thinking I had gone the wrong way which led to a lot of confusion when retrying. Not that me playing on an older laptop is the game’s fault in any way. 

Arrgh, sorry to focus so much on the complaint, I imagine you probably got a lot of feedback about that, and I don’t want to add to any negativity too much. It’s good that the ‘difficulty level’ option was implemented.

All in all, awesome effort by the team. Well done!

(2 edits)

EDIT: I go on about the chase sequences a bit in this post, but 'yrea' in the replies has revealed that it was my fleeting attention span that mostly caused my grievances with them. For transparency, I won't delete what I wrote, but feel free to ignore all my criticism. And apologies if any of it was hurtful.

ORIGINAL:

Loved the title screen and the UI. A lot of care and consideration was poured into it and it shows! The mouse pointer is a really nice touch too.

So much world building going on too! It’s obvious this is just a tiny snippet of a story from the main epic. Definitely get a sense of something much grander happening.

The art is really great. Particularly (what I’m presuming is) Kyle’s art. Some real pro looking stuff there. I didn’t exactly love that the parents were just silhouettes. They seemed like main enough characters to warrant detailed sprites. But maybe this was intentional for a reason I didn’t pick up on. Or maybe it was a victim of time constraints. It didn’t hurt the experience too much. Just felt a little odd to me.

Music was really nice and fitting. Sound effects were great too.

The chase sequences were super effective with all the motion. But I really didn’t like the ‘trial and error’ nature of it. Personally I feel this approach kind of deflates all the tension and makes the sections a bit tedious and chore like. It might have been better if the player had 3 chances before dying and game over. Or maybe there was a visual cue to look out for that suggested which way was the right way to go. Also, on my laptop the framerate absolutely tanked during those scenes and it wasn’t actually obvious it was time based. So sometimes I was failing thinking I had gone the wrong way which led to a lot of confusion when retrying. Not that me playing on an older laptop is the game’s fault in any way. 

Arrgh, sorry to focus so much on the complaint, I imagine you probably got a lot of feedback about that, and I don’t want to add to any negativity too much. It’s good that the ‘difficulty level’ option was implemented.

All in all, awesome effort by the team. Well done!

Thank you for your kind feedback!

B rank hey? Let me guess... you drank the water? :D

It's really nice to see someone mentioning the RE references. I feel like they generally don't land with the broad VN demographic, so thankyou for confirming there is at least SOME crossover out there :D

I'm trying to get through as many fellow jammers games as I can. Got yours on the list.

Oh he's one of THOSE, huh? I see. Definitely ignore him then :D

Thanks for the offer and advice! I'll see how brave I'm feeling with the next project.

Loved loved LOVED the parallax effect. It was so good! Possibly a little too good actually as sometimes I found myself just moving around the scenery more than paying attention to the story :D I'm a little jealous I have to confess, I found a tutorial about how to get the effect on the title screen, but not in the game. I'm going to have to look into how to do this, you have inspired me!

Speaking of title screens, I absolutely love what you've done here. Very creative with a whole lot of nice touches. I admittedly spent a fair bit of time on just playing around with it too before actually kicking off the game :D Very well done.

I really liked the art. It all worked really well thematically. Sounds/music were all great too.

The only real disappointment was how abruptly it ended. But I'm pretty bad with reading things properly so I jumped in not knowing it was a demo. So that's on me for not having the right expectations.

All in all though, great stuff! Well done!

Loved loved LOVED the parallax effect. It was so good! Possibly a little too good actually as sometimes I found myself just moving around the scenery more than paying attention to the story :D I'm a little jealous I have to confess, I found a tutorial about how to get the effect on the title screen, but not in the game. I'm going to have to look into how to do this, you have inspired me!

Speaking of title screens, I absolutely love what you've done here. Very creative with a whole lot of nice touches. I admittedly spent a fair bit of time on just playing around with it too before actually kicking off the game :D Very well done.

I really liked the art. It all worked really well thematically. Sounds/music were all great too.

The only real disappointment was how abruptly it ended. But I'm pretty bad with reading things properly so I jumped in not knowing it was a demo. So that's on me for not having the right expectations.

All in all though, great stuff! Well done!

I noticed Carrot's reply below and I think it's safe to say you can entirely ignore your brother's opinion on this one :D

Everyone hates hearing their own voice, so it makes sense you cringe at yours. But you were great! Very convincing and official sounding.

Maybe I should try and be brave enough to see if I can get some VA for a future VN. Just feels so daunting.

Ah okay, would still like to check out the male side of it though. Will be interesting to see how different it feels. But yeah, after making my way through the billion other Spooktober games :D

You're welcome! It was a pleasure to play. I'm going to check out your other stuff too. You know... eventually :D

Oh I'm so sorry! After posting I found your info about how to get it running on a Mac. Launching through the Itch app worked fine and is a super simple solution. I'm sorry to have unnecessarily added to the "your game doesn't work on Mac" noise. That must be pretty exhausting.

Yup, definitely helps to know we're not alone. The depression still super sucks though.

Merry Halloween lead up to you too! :D

Thank you thank you thank you so much for this! Had an absolutely awesome time watching. Super appreciate you taking the time the play, record and share. So very appreciated and am really glad you liked it!

And again... sorry for all the maths :D

This was super good!

*************

SPOILERS!

*************

I did not see the twist coming at all. But as soon as it hit, all the little pointers along the way become delightfully apparent. My favourite was how Volkham didn't get the mirror riddle. That was a really nice touch. But yeah, even the title and logline give you a cheeky prompt. The setup for this was all so good.

Loved the sprites and the backgrounds. All great. Music and sound effects were all well done too.

Voice acting was superb, especially 'Dispatch' ;). It blows my mind that you're actually able to get voice acting organised and into in a game jam game. So impressive.

Also super impressed with the character choices. I went female female but am keen to try out the other combinations.

All in all, fantastic little game and highly recommended.

This was super good!

*************

SPOILERS!

*************

I did not see the twist coming at all. But as soon as it hit, all the little pointers along the way become delightfully apparent. My favourite was how Volkham didn't get the mirror riddle. That was a really nice touch. But yeah, even the title and logline give you a cheeky prompt. The setup for this was all so good.

Loved the sprites and the backgrounds. All great. Music and sound effects were all well done too.

Voice acting was superb, especially 'Dispatch' ;). It blows my mind that you're actually able to get voice acting organised and into in a game jam game. So impressive.

Also super impressed with the character choices. I went female female but am keen to try out the other combinations.

All in all, fantastic little game and highly recommended.

(1 edit)

It would be super nice to get through all the games in October, but yeah, it ain't going to happen. I will try to get to them all eventually though even though the vibe will have trailed off down the track. Would still be nice.

Speaking of, I couldn't get your games to work on my Mac. Kept saying I didn't have permission to open and to contact the administrator. I'm pretty sure it's a 'me' problem rather than a general one with your games. I'm grabbed the Windows version and am going to dust off my bootcamp install to try them out :D

And yup, post jam blues sums it up perfectly. Why do us creative types have to be so susceptible to this kind of stuff. It's not fair. At least it's nice to have people who can empathise.

Thank you for all your kind words yet again. And I really do hope my little game does indeed help out with your November, even if only a little. That would make me happy.

I had to look up who Tim Vine was. But he and your brother sound like they have amazing senses of humour!

Yeah, I think you probably represent the vast majority of the VN demographic. They mostly want books with pictures and choices. And here's me wanting to make adventure games without all the tedious walking around :D I'm glad to hear you feel I achieved a good balance though. Including the solutions in game is a small price to pay if it means people may be more inclined to try it out.

Yup, maths is gross all right.

The soft blur was a nice touch. Gave the images a bit of a 'look' beyond just being pixellated.

Regarding the rounded edges on the text outline I tend to hyperfocus on things sometimes and notice stuff like that and am completely oblivious to other more obvious things. It's probably not a problem, or something that any other human being would notice :D

My comment on the poetry may have been a little harsh. As I said, I'm nothing of an expert, and as such probably shouldn't have commented on it. But yeah, hopefully it wasn't taken to heart too much.

This was really cool. 

I liked the low res visuals. They gave me a "can only vaguely make out what i'm looking at but maybe that's for the best" kind of vibe, increasing the sense of dread. The ant scenes were really effective.  So much expressed with so few pixels. 

The text effect was great. Brought a good sense of motion and rhythm. Writing wise, some of the rhyming felt a little forced to me, but i don't read much poetry and am no poet myself so I'm not sure how much my option matters in that regard.  

The only thing that let the game down a touch for me was the rounded edges on the text outline. Felt incongruous with the rest of seemingly meticulously well crafted look of the game. But I'm assuming this was a Ren'Py limitation? Feel like I've come across that in my dev travels.

All in all though, great, compact, well crafted experience. Nice work.

Yeah it definitely would. But I assuming there must be some reason behind why the game page and jam page are separate.

That sounds like a challenge! :D And you are so nice!

Don't worry, there wasn't much chance of you finding it the easter egg. Definitely not on your first playthrough at least. The in game clue was "Spooktober 2022 alumni can be found STARTING at 20:22 *wink*" if that helps :D But yeah, definitely don't feel bad. I packed tons of stuff in there and I think only 2 or 3 have been discovered.

Haha! I'm the same, I always want to see the result of an obviously bad choice :D

Totally understand not having time for a replay. There's so many awesome looking jam submissions to get through. I think I've only play 4 or 5 so far. I'm so behind!

I understand the crashing feeling! I emotionally crashed super hard a few days after the jam ended. And I'm pretty much only just starting to feel like I'm coming out of it now. But it's good you can pre-empt that you will feel that way and prepare for it. Also, can't tell you how happy it makes me to think that something I've made could possibly help deal with those kind of feelings. That is so awesome to me.

Haha! That's so funny about the dripping thing. I could never quite decide if the sound effect was more annoying or creepy. It's probably more on the annoying side :D

Anyways, thanks so much for all your interaction! Once again, you've absolutely made my day!

Puns NEVER need forgiving! :D

I get what you mean about puzzles. They can actually be pretty fun destroying if too hard. I've only been making visual novels for a year but I remember reading somewhere in my travels that the demographic is less likely to want puzzles in their media so I've tried to find a good balance between simple and rewarding. And yeah, in game solutions are a must I think :D AND oh yeah, Zero Escape... so much maths! WHY!

And absolutely no need to apologise, you are not terrible, the puzzle was WAY too obscure. I have no idea why I thought anyone would get it. The playtester in question is actually a huge Michael Jackson fan and especially loves Thriller. So when he didn't get it, I knew I was in trouble :D

Love how the VCR theme is worked into the menus. Very effective. I liked how 'quit' was 'eject'. Some really nice touches there. The parts of the game that had the VHS animation made my laptop absolutely tank though. Felt like it was hitting sub 10fps. But that it most likely a me problem rather than the game.

The voice acting was so good! Particularly liked Sada. Lots of expression and great delivery. Feels like it needs a bit more of a pause between the lines though. They run into each other a little when it's on auto. And it's a shame it's not all the way through. But I'm assuming it's just a victim of the game jam deadline. So completely understandable.

The the intermissions were a nice touch. Helped break things up in a stylish way.

I loved the Eminem/Hamilton mashup reference. That was awesome. And the humour in general was pretty good and was balanced nicely with the spookiness.

I was legit lulled into thinking it was going to be left as a sad ending. But huzzah! I liked the way the twist was presented just before the abrupt finish. And then post credits reveal topped it all off. Very nicely done.

All in all, great stuff! Congrats to the team!

PS double post from the game jam page because it annoys me it doesn't do that automatically.

And thank you for double posting here! I've been doing that too because it really annoys me it's not an automatic thing.

I have your games sitting in my download folder. Keen to check them out.

Speaking of, did you perchance see the easter egg nod to your Spooktober entry in my game? ;)

:O

More than just telling stories, I want to create experiences with my narrative stuff. As such, your comment is about as good as it gets for me. I'm so glad it was something that you could connect with. Thank you so much for playing and for your feedback. It has made my day.

I'm glad you still liked it even while not being a big puzzle fan. I'm also glad you didn't play the 0.4 version which had no in game solution list and the Black Gate puzzle had no way of being solved outside of Googling the reference if you didn't know it. My original playtester was stuck on it for an hour. Oops :D

Anyways, thanks again! So appreciated!

Love how the VCR theme is worked into the menus. Very effective. I liked how 'quit' was 'eject'. Some really nice touches there. The parts of the game that had the VHS animation made my laptop absolutely tank though. Felt like it was hitting sub 10fps. But that it most likely a me problem rather than the game.

The voice acting was so good! Particularly liked Sada. Lots of expression and great delivery. Feels like it needs a bit more of a pause between the lines though. They run into each other a little when it's on auto. And it's a shame it's not all the way through. But I'm assuming it's just a victim of the game jam deadline. So completely understandable.

The the intermissions were a nice touch. Helped break things up in a stylish way.

I loved the Eminem/Hamilton mashup reference. That was awesome. And the humour in general was pretty good and was balanced nicely with the spookiness.

I was legit lulled into thinking it was going to be left as a sad ending. But huzzah! I liked the way the twist was presented just before the abrupt finish. And then post credits reveal topped it all off. Very nicely done.

All in all, great stuff! Congrats to the team!

Thank you for playing and taking the time to give feedback back! Appreciated! And thank you for the kind words. 

I feel like the criticism of "a lot of lines of dialogue to click through in some scenes" was a little interesting considering it's a visual novel. Or do you mean it felt too disproportionate compared to scenes with little to no dialogue? And yes, absolutely fair on the inconsistent point-and-click. It was originally meant to have point and click in all the explorable areas, but I (of course) ran out of time for the jam. I have only gotten around to putting it in for the Moonlight Sonata room so far, but yes, perhaps it would have been better to hold off on the release until it was fully implemented. Very fair comment.

 Glad you mentioned the video tracking. Did you perchance stumble across the Spooktober easter egg? There might just be a nod to all the entries of the jam hidden away in there somewhere... :D

Anyways thanks again! I'm very slowly working my way through other entries. Yours looks really interesting, I've caught a little bit of it in one of the streams. Will hopefully be able to get around to it soon.

Thank you for playing and commenting! Appreciate it.

That is kind of genius then and I think I might just need to toughen up :D Will def give it some more runs.

I... I didn't survive very long :D

I love the aesthetics and the idea behind the exploration. It didn't feel super intuitive to get into and It'd be better if you didn't have to use fn to move the camera up and down. I'm assuming there's a reason for it though and I'm sorry if you've already heard that a 1000 times already :D

I'm generally not much of completionist, and I don't love it when games let you fail so early on. But you've definitely created something really interesting here so I will have to give this a few more tries.

And thank you for doing what you do!

Yeah it shows that the music you choose is super considered. It's just so cool you can find stuff that fits so well. I really need to try branching out from just classical :D

Haha yeah, I also have had the email from freesound... a couple of times... :D

And you're welcome. You made an awesome game. I hope a billion people play it.

Haha :D I made the locker one easy to do by just making all the numbers one less :D But oh did I struggle with the black doors password. Pretty much only managed to memorise it on my FINAL play test :D

Cheers for downloading the first game!