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Thank you for the feedback. That is actually our first idea, to make it real time, however we decided to not go that way. As for the limitation, when the client dies, you get an information of what kind of accident that will happen next, and can prepare your action, as in to strategize. Cuz an accident can have multiple ways to be avoided and you don't want to empty your ability uses.

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That's a really interesting perspective, and I agree with it. When you die you get information on what will happen which makes it good to die.