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Tokimal is obviously very well done and fun. Sweet GFX. Not a fan of flip screen, but it works. A great achievement on the Spectrum. BUT. As a huge Toki fan I am quite disappointed that you ditched the classic 8-way shooting that IMHO defined Toki's gameplay in favor of a bland horizontal shooting. It's not much an homage, more like a spin off in a completely different direction.  I was pumped when I heard about the game, but this choice of yours was a big letdown for me.

Sorry, we said from the very begining of development that the game was not going to be a Toki arcade port. It started as a joke and became a bigger game finally. 8-way shooting was never included in our plans since there are not flying enemies. Homages can be done in several ways, this is ours. 

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It's your game, of course you can do whatever you want with it. And it's good and I bought it. Strange though you say there are no flying enemies, cos in fact there ARE (spear dropping ghosts and bouncing monkeys already in level 1) and they beg to be shot from below. Nevermind.
Will the physical edition be posted from a EU country? 

Yes you are right. I meant the first flying enemies in arcade game. Later we added some enemies that go over you.  I think the game would be too easy with that feature. 

We will send the tapes from Spain, yes. We will announce a pre-order period here and via Twitter and other social networks. 

Thanks for your comments, we really appreciate feedback from all the people who play our games.