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Dave's Retro Forge

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A member registered Aug 22, 2019 · View creator page →

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Hi, it’s a nice project and thanks for thinking of including BBR but no thanks, please remove it. Thanks for your understanding.

hi you obviously need a C64 emulator. The best Android C64 emulators include C64.emu (high accuracy), Mobile C64 (user-friendly), and GEKKO C64, mostly supporting .d64, .t64, and .prg files. These apps offer on-screen joysticks/keyboards, with many available on the Google Play Store or directly as APKs to turn your phone into a Commodore 

thank you so much for your kind words and for sharing your story 👍🏻

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I am sorry but clearly you don’t know what you are talking about. If you compared the actual resolution, that means the number of pixels, not what you see on the naked eye, of the arcade, the C64 and the console version of Bubble Bobble, you would see that they are all already basically identical. Go check it out on wikipedia or any other technical site if you do not believe me. So no, despite the fact that apparently they do not fill the screen, the graphics on C64 are  actually the same size as the arcade.  There is a sidebar because the C64 screen actually has a higher horizontal resolution, so more pixels than the arcade or consoles. On the other hand vertical resolution is lower. 

do  other 2-button enabled games work correctly on your system ? Please try anything from this page and let me know https://github.com/crystalct/5plusbuttonsJoystick

thank you so much for your support and appreciation 🙏🏻

⚠️ Two-Button Control & SID Compatibility on Real Hardware

The Commodore 64 relies on the SID chip to read the paddle inputs. The second joystick button is wired to pin 9 and is detected via the POT X signal.

If you experience issues with the second button, your system is likely using a SID replacement (such as SwinSID or similar) that is not fully compatible with the original SID’s handling of paddle inputs.

This is not a bug in the game. Any C64 software that reads the second joystick button through POT inputs will exhibit the same behavior on such hardware.

For proper control functionality, an original SID or a fully compatible replacement is recommended.

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thank you Saberman!! Don’t forget to shoot fireballs with button 2!

Available now, enjoy!!

No hard feelings at all. I was just sharing my perspective, the same way you shared yours. Again, glad you liked the game and thank you for the heads up regarding the compo!

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glad you enjoy! Very very happy it made it to the Lemon competition, thanks for the heads up! I still don’t understand how Remastered can be considered “contentious “ and the almost entirety redesigned graphics “little tweaks”, though. To me it makes all the difference between not playing Bubble Bobble on my C64 anymore and enjoying it again as it was 1987 all over again. But to each their own I guess. I love revamped classics. Also if it weren’t for Remastered, then there wouldn’t be Lost Cave.

thank you for your support and the cool news!

thank you!

It’s a hack of the european game

awesome idea, thank you! But are you playing on a NTSC machine? the tempo is all over the place in the video 

Thank you!!

thank you!!

To anyone who may be reading:

STOP PLAYING THE CRAPPY TRAINED VERSION from CSDB! 

The cracked version HAS ISSUES!! 

If you still play the trainer version, please don't come here lamenting issues.

Our version is highly respectul of the original from 1987, plays perfectly fine and it's FREE! 

Thanks.

To anyone who may be reading:
STOP PLAYING THE CRAPPY CRACKED VERSION from CSDB!
The cracked version HAS ISSUES!!

Our version is highly respectul of the original from 1987 and plays perfectly fine.

thank you very much!!

Awesome thanks!!!

thank you, I'll look into this. I tested the game successfully on both my breadbin and Vice before release, though

Odd. Did it happen just one time? One or two player? Single button or two button controller?

thank you!

We are not worthy! :D

By the way, an unexpectedly hard part of this project was retrofitting your very due credits in an already crowded title screen! XD

awesome setup👍🏻

thank you saberman!!

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You have to go up by bouncing on the bubbles. A technique already required in several levels of the original Bubble Bobble, so if you finished that one you definitely have done it before.

thank you!!

thank you!!

I wholeheartedly agree and not just for this level, but for the game in general. Bubble spawn rate and bubble speed are definitely something I would improve, but at the moment there’s no easy fix

Yes, thank you, the author of that contacted me 

Hey well spotted! Yes a patched version is coming soon with typos and game glitches fixed!

I hope you get your shiny new C64U real soon! Enjoy it😃👍🏻

making good use if the new C64U is a really nice idea, having said that, Bubble Bobble C64 has been playing sfx along with music since 1987. I don’t know why some people think otherwise 

awesome thanks 😃👍🏻

thank you Saberman!!

I think at some point in the future Victor, who wrote the editor, could release it in the open, if/when it reaches a state where virtually anybody could use it to mod BB even without the extensive knowledge of the game that we now possess, or extensive documentation... 

That you will be able to jump with the second button

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Trolls never cease to amaze me! :D Envy really is a bad beast. The people's generosity towards this little project has been nothing short of amazing, far exceeding my expectations. People were actually asking how to donate before I even had a system in place! Of course, as it is obvious to any sound-minded individual, a project like this can't be done for the money, first because the amount of working hours it requires means it should sell in the thousands to get even remotely close to break even, let alone profit. And of course, it's released as "name your price", meaning 99,99% of the people are going to get it for free anyway, as intended... Again, most people understand all of this without being told, and some even choose to donate out of sheer gratitude.

Oh, by the way, your reimagining of TLN is amazing. Keep it up!