Hi, it’s a nice project and thanks for thinking of including BBR but no thanks, please remove it. Thanks for your understanding.
Dave's Retro Forge
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hi you obviously need a C64 emulator. The best Android C64 emulators include C64.emu (high accuracy), Mobile C64 (user-friendly), and GEKKO C64, mostly supporting .d64, .t64, and .prg files. These apps offer on-screen joysticks/keyboards, with many available on the Google Play Store or directly as APKs to turn your phone into a Commodore
I am sorry but clearly you don’t know what you are talking about. If you compared the actual resolution, that means the number of pixels, not what you see on the naked eye, of the arcade, the C64 and the console version of Bubble Bobble, you would see that they are all already basically identical. Go check it out on wikipedia or any other technical site if you do not believe me. So no, despite the fact that apparently they do not fill the screen, the graphics on C64 are actually the same size as the arcade. There is a sidebar because the C64 screen actually has a higher horizontal resolution, so more pixels than the arcade or consoles. On the other hand vertical resolution is lower.
do other 2-button enabled games work correctly on your system ? Please try anything from this page and let me know https://github.com/crystalct/5plusbuttonsJoystick
⚠️ Two-Button Control & SID Compatibility on Real Hardware
The Commodore 64 relies on the SID chip to read the paddle inputs. The second joystick button is wired to pin 9 and is detected via the POT X signal.
If you experience issues with the second button, your system is likely using a SID replacement (such as SwinSID or similar) that is not fully compatible with the original SID’s handling of paddle inputs.
This is not a bug in the game. Any C64 software that reads the second joystick button through POT inputs will exhibit the same behavior on such hardware.
For proper control functionality, an original SID or a fully compatible replacement is recommended.
glad you enjoy! Very very happy it made it to the Lemon competition, thanks for the heads up! I still don’t understand how Remastered can be considered “contentious “ and the almost entirety redesigned graphics “little tweaks”, though. To me it makes all the difference between not playing Bubble Bobble on my C64 anymore and enjoying it again as it was 1987 all over again. But to each their own I guess. I love revamped classics. Also if it weren’t for Remastered, then there wouldn’t be Lost Cave.
Trolls never cease to amaze me! :D Envy really is a bad beast. The people's generosity towards this little project has been nothing short of amazing, far exceeding my expectations. People were actually asking how to donate before I even had a system in place! Of course, as it is obvious to any sound-minded individual, a project like this can't be done for the money, first because the amount of working hours it requires means it should sell in the thousands to get even remotely close to break even, let alone profit. And of course, it's released as "name your price", meaning 99,99% of the people are going to get it for free anyway, as intended... Again, most people understand all of this without being told, and some even choose to donate out of sheer gratitude.
Oh, by the way, your reimagining of TLN is amazing. Keep it up!



