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Seems like you're on top of it :)

It a world with such a variety of interbreedable humanoids, it's no small wonder that many wild monster girls and bandits have crazy hair and skin colors.

With regards to "brand new ambiguous skin and hair color" it's pretty easy to check the default color ranges of a race while naming portraits. So adding one or two extra 'tags' (to those that deviate from racial norms) is not difficult on my end.

I'll leave the math that allows these hybrids a fair chance at appearing to you, and start looking at the race.gd and existing portraits packs to determine which races are the sluttiest have the most deviation from racial norms.

I've restructured it so it now only scans for possible default skin/fur/hair colors, and if it can't find any of those, it considers it to be unspecified.  Also realized existing code only considered hair color and ignored fur color, so all those colors assigned to beastkin/halfkin never got used. so updated it to use hair if set, otherwise use fur.  Also got structure in place to do weighted random selection, however there's a bug with the current mod loading code preventing me from doing this in a more efficient manner( I wanted to avoid re-scanning portraits on every new slave).  it's a simple single-line fix so hopefully Maverik can fix it soon, but means next version of mod will require latest version of the game.

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Maverik's updated and re-uploaded the current version of the game at least once today, if not more. Hopefully you won't have to wait long.

EDIT: Faith rewarded :)

I worked out how to make a line adjustment mod that adds ambiguous hair/skin colors, and which races need it. However, given how much work sexiestmanalive has put into naming portraits already, i'm going to stop working on it as of now.

I'm really glad you are working together :)

With your weighted system combined with the option to choose the weight each body part holds, it sounds like every portrait will now have a chance to be chosen. Thank you.