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(+1)

I love the CRT-like effect and the rain section. Gameplay-wise, I figured partway through that the enemies sprint towards you whenever your side is exposed to them and that made the game a lot easier.

There is, however, a lot of backtracking when you die and I wonder if it would have been better to have checkpoints every 3 people saved to avoid the tedium of going through the same path.

Thank you for playing and for the feedback! :) And yeah, I'm sorry about that, If I have the time I'll definitely work on a post-jam version that has a better checkpoint system.