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I feel like the game is too forgiving with late presses, but pressing just a tiny bit early results in a miss. Will we get calibration in the final version like in A Dance of Fire and Ice?

(+1)

yup, but we're planning one with an automatic calibration using your microphone and the (real-life) sound of you hitting the spacebar! That's how the game is meant to be played, but we'll also have manual override for those who'd rather not play by slamming. The difference in travel time between lightly pressing and hitting with force makes about 30ms difference, which is why for this version, it seems a tiny bit off if you're playing without slamming.