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(2 edits)

Nice little entry, especially since you’re not that experienced and solo! I liked how you made bullet hell sorta fit with the theme. I would prefer there was an end goal rather than just a high score.

A few unordered remarks:

  • it’d be better play the music at the main menu. It feels a bit empty and I got surprised by the high volume when the game started, so I was distracted turning my volume down
  • the “oooh cozy” voice line is fun
  • I feel like you’ve spent a lot of time on the game over screen though it’s not such an important part of the game :p
  • the background does not match the rest of the art
  • lots of jaggies in the outlines of the pixel art, usually people try to avoid that. Here’s a good resource about it and lots of other stuff https://pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322
  • please implement some settings for volume control and rebindable hotkeys. You can find my implementation over there, it’s fairly easy to customize to your needs: https://github.com/GodotWildJam/gwj-accessibility-scripts/tree/main/Motor/Basic/mappable-keys
Deleted 2 years ago

hi, I suppose you’re a teammate then? Sorry if I sounded over critical, I’m just trying to give pointers to improve! I know people work hard during jams. I enjoyed my playthrough of the game.

If he’s not solo he needs to add you (and others if there are more) as contributor in the itch.io admin page of the game, see this screenshot to find it:

Would be nice to add the Discord nicknames in the jam submission too.

Deleted 2 years ago
(4 edits) (+1)

Hello, thank you for the feedback I will definitely use it in my future games. Sorry about the previous messages it was my little brother who took it personally. And yes there were other people working on this game other than me. We did not know how to credit it on the website so we put the credits in the game menu.

Sorry about your brother, my French ass can be overly critical sometimes 😅 It’s a good result for a jam game, you’ll probably get a good rank

(+1)

Thanks for you feedback. I am the "oooh cozy" voice :) I have a question on the volume of the audio. I checked and it's currently normalized at -1.3db, which indeed is probably too loud. Is there a usual/recommended db volume for background music in games? On the high score/goal point,  I don't know if you noticed, but there is kind of a end goal in the game, which is to collect all the items for the man and get 100% cozyness, pro cozy.

(1 edit)

Well I think professionnals will normalize to something between - 3db to 0db. I don’t really like that because then I always set the volume settings to like 10%.

I think my personal is to aim for - 3db but then I programmatically set the master to 50% volume by default.

And usually you keep like 6db difference between important audio and background stuff (voice lines and music for instance).

You could try the Godot Mixing Desk plug-in, I haven’t yet but I’ve heard it’s good.