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I like the idea of trying to make a game with such a ridiculously small resolution, but it sure doesn't help make things clear. It doesn't do much to let the player know what's going on or what they're supposed to do. Either give some instructions through audio, or make the game higher-res and put some more visual clues and detail. 

Yeah, someone else suggested putting in VO to guide the player. I think it's a good idea, I just didn't get around to it :)

Thanks for playing though!