We only had 2 days to make this game and honestly I was a bit strapped for time due to the game jam. I would've loved to add textures and made it more difficult as time progressed but the major set back was the newbie mistake of thinking I could make a 3rd person game where you collect your robo parts scattered across the land. So basically I found out how ambitious it was to try and make a 3rd person game for like the first 14 hours of the game jam. TBH I am surprised I got it to the point I did in the final 8 hours. I learned a lot though and it was so much fun to mess up and get a creative process worked on.