Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Aha yeah, I went back and beat it! It was very fun. I think in terms of the double jump, there's definitely a balance between making it easy to do what the developer wants the player to do (or at least obvious that that is the intended path) vs. not allowing the player to break the game.

I generally just get my jam music on opengameart, but I don't know if they have any western music.

Just noticed the code for reducing vertical speed when releasing jump was accidentally duplicated. So you lose basically all momentum from a jump the instant you release the button - would explain why double jumping is so difficult!