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Hello,

Can you please send me a screenshot of the entire unity editor with your Super Text Mesh object selected? The way UI  masks work in unity is dependant on the order of the hierarchy, so I want to look at that.

And hmm, I went through all the code and I found one point where autoRead might be getting called where it shouldn't. In the OnFontTextureRebuilt() method, there's a line that looks like:

Rebuild(currentReadTime, currentReadTime > 0f ? true : autoRead);

If that's changed to...

Rebuild(currentReadTime, reading ? true : autoRead);

Then I think that should solve it. There could be another point in the code I'm missing though, so if the issue persists, please tell me and I'll track it down!