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If i can get the project to open in GMS i can take a look and maybe refactor a bit (are u using scripts, macros, globals, state machines/enums, parenting?). Could also load most of the variables and such from a text file (.ini) so its easy to mod without even opening gamemaker. I had a very similar thing happen on still not dead, i smashed out the prototype in a month and after that had a hard time even looking at the project it was such a mess -__-' lessons learnt, i think in future i'll try to clean the code as i go :P

i read this: https://steamcommunity.com/app/214850/discussions/0/1326718197209180846/
Seems i cant open a GMS2 project ;__; maybe theres some kinda work around..

current best is the stage with 40 enemies. as i learn more of the game i realise a lot of my suggestions are stupid. fav tactic is using lazers and tryna fight enemies over a long distance

ps - another bug is i spawned in a wall. wasnt a big deal as i could move out of it anyway