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This was super good! The combat was snappy and the context-based dash on the initial strike was super satisfying. The air dash, always one of my favorites, was fun to use as well. Great sound design and aesthetic to the game as well, lots of variety in areas and I generally had an idea of where I was throughout the game despite not having a map. Most importantly, I had some of those "a-ha!" moments where I actually said out loud, "Oh, I'm back in THIS room." The difficulty curve was superb as well, there were moments I was actually tense about the prospect of death and hoping to either find a heart or a new save room. Finally, it was cool that you got some bosses into the game as well despite the time frame.


Here's some feedback/suggestions.

- The lava might as well be insta-kill since it slows your movement and decreases your jump height so much that you're basically boned if you fall into it.

- The air-dash is satisfying, but there were times that I didn't want to use it (such as attacking archers on narrow ledges) that it became a bit of a hindrance. 

- The bosses, while cool, could use some tweaking. The first one doesn't attack and I never felt in danger from the falling objects, maybe just a simple projectile would suffice, and the second one gets a bit repetitive after awhile. Maybe its speed could gradually increases as it takes damage. Either way, they were still fun.


Very cool entry, I'm glad I gave it a shot!