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That's a real deal!

I just played on emulation, but it still is impressive how it plays on the mega drive hardware (emulated, in my case).

The sound is amazing, and giving the player a choice of slowing the ship down on the maze stages and get it up at the open ones was a great design choice.

Yes, it is hard and unforgiven, but I think that was the idea, right?
I mean, every shmup on the 16bit era was difficult as hell!

Congratulations on the great work. This is a real 16bit shmup!