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(1 edit)

Wow this certainly needs a beast of a PC to run smoothly, but it is Unity so to be expected.
U-engine may have been a better option for a game of this nature, but Unity is a good place to start your craft.

The buildings need to be sealed zones so the audio, lighting, fog and the rain do not cross where they do not belong.

The deadly water needs some explaining as you can swim but it harms you.
Either the water is toxic or this needs a better way to deal with it.

Things you are likely aware of but I should report anyway.
Sometimes I see giant spider legs protruding from the lake (maybe I should stop eating those wild mushrooms).

The spot effects need more variety.
eg. The 1 sound the bear makes while attacking makes me want to disable the audio. The bear doesn't stop to breathe between attack sounds. The need to be spaced apart more or it sounds like several bears at once.

I would suggest that the start point should have more items in the room to give a sense of ownership rather than a storage shed.
Also that perhaps you look at adding the ability to take a candle from all those candle-sticks you see, for a more limited light source.
A diary page, scroll or something written in the room to give you your first objective.

My sense when I look around and then look back at the building is "I don't know who it belongs to, and I don't think it is mine".

Very promising looking game, but I am just starting to explore so don't have any feedback on the mechanics yet.

Great feedback, thank you so much! Genuinely, it's really nice to get real, constructive comments on what we've been working on.

Totally agree with everything here, and we'll definitely be addressing these observations in future releases.

One of the biggest challenges as a one-man band is performance tuning and defining minimum specs. I have my Ryzen 7 / RTX 2070 machine and that's it, nothing else to test on. There are, however, ways and means and I'm certainly going to look to ways to disable certain features to get better performance, as well as tune what's already there. Totally agree with the "toxic water" - I wanted a way to prevent players from simply swimming to the objective on levels with lakes and rivers, so need something better to address that.

Again, many thanks for taking the time to send this feedback, and I hope I can continue to build on what's there and make it all a little more entertaining to play!

I've just realised what you meant by giant spider legs in the screenshot! Hahaha! I've absolutely no idea what causes this, but it does seem to randomly happen. I'll remove those enemy models, while I figure out what's causing this.