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Hi, would there be any reason that the UV's would mess up on a model when importing it into the program? I created a low poly model, created appropriate UV's, and embed the textures but in the program the texture has shifted around. Other models I've done are fine but some seem to get broken. Thanks!

I will look into that! It might be that there are issue with the UVs, but so far this has been the only report about this. I will have to look into any possibilities of this bug occurring! Thanks for reporting this! ^^

Mmhm! I will make sure again if I'm just being dumb and somehow messed up the UV's myself! Thank you!

I think I found an issue ^^ I never seem to use textureOffset or textureScale parameters, I hope to fix that issue soon ^^