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(2 edits)

Pretty solid set of games. I can’t wait for the other games to be done. Here’s some issues I found and some suggestions. Also, if this game is open source, I wouldn’t mind contributing to it.

(Ame’s game)

  1. When Ame’s potion explodes, there is this SFX that plays and its volume ramps up for every enemy it hits. When you have a lot of targets, this SFX becomes really loud.
  2. It’s not really clear what the green things do in Ame’s game.
  3. Not sure if bug but it’s somehow faster to spam click the fire button than holding it down.
  4. I think a more varied spawning system can add a little bit of depth instead of the mobs just appearing randomly. Makes the game quite easy when you can just kite them around.
  5. I often mistake her hat to be a mob in my peripheral vision and often look to the right. Maybe an option to disable it would work.

(Gura’s game)

  1. It took me a while to figure out I was getting damaged in Gura’s game. Maybe a subtle red flash effect on Gura’s model can help communicate that.
  2. I think pickups could add more depth to this game, or giving Gura some powerups when you reach certain combo milestones.

(Ina’s game)

  1. Kinda difficult to remember what each doodad does but I guess that’s part of the game. It might be handy to have a list of their effects once you use them at least once though.

(All games)

  1. BGM and SFX volumes varies very wildly. I have my SFX and BGM all the way down (but not turned off) and they are still very loud! I even think the options doesn’t work at all.

Thanks for the feedback! I will probably release the source code soon, but it includes some non-open source plugins so I'll have to remove them beforehand, and it won't happen before next week.