Pretty solid set of games. I can’t wait for the other games to be done. Here’s some issues I found and some suggestions. Also, if this game is open source, I wouldn’t mind contributing to it.
(Ame’s game)
- When Ame’s potion explodes, there is this SFX that plays and its volume ramps up for every enemy it hits. When you have a lot of targets, this SFX becomes really loud.
- It’s not really clear what the green things do in Ame’s game.
- Not sure if bug but it’s somehow faster to spam click the fire button than holding it down.
- I think a more varied spawning system can add a little bit of depth instead of the mobs just appearing randomly. Makes the game quite easy when you can just kite them around.
- I often mistake her hat to be a mob in my peripheral vision and often look to the right. Maybe an option to disable it would work.
(Gura’s game)
- It took me a while to figure out I was getting damaged in Gura’s game. Maybe a subtle red flash effect on Gura’s model can help communicate that.
- I think pickups could add more depth to this game, or giving Gura some powerups when you reach certain combo milestones.
(Ina’s game)
- Kinda difficult to remember what each doodad does but I guess that’s part of the game. It might be handy to have a list of their effects once you use them at least once though.
(All games)
- BGM and SFX volumes varies very wildly. I have my SFX and BGM all the way down (but not turned off) and they are still very loud! I even think the options doesn’t work at all.