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Pico-8, Tic-80 and Unity engines?

A topic by alexsilent created Dec 15, 2021 Views: 235 Replies: 1
Viewing posts 1 to 2
(5 edits)

1) Pico-8 and Tic-80 have only one script at all. Can I use Pico-8 and Tic-80?

2) In Unity3D, can I link one script to many gameobjects with different variables?
As a result, we will get many objects at the level and this script will be attached to each gameobjects.
Formally, we will get a lot of scripts at the level with one name.

HostSubmitted(+1)

I'm not familiar with how Pico-8 or Tic-80 work in relation to scripting, but basically if all of the code is stored within a single script file then its viable.

For Unity there are basically two ways you could approach the design. One way would be to create a script that you attach to a range of game objects, with the script having a range of variables that can be toggled on an instance by instance basis. The second way would be to design your script so that it is attached to one game object only, but controls every single functional aspect of the game.