How come almost half of every enemy in the second level drains the player's sanity, the mannequin, Antibreather, Phonty, the gas mask itself, and a certain painting? How sensitive is the player to be so driven insane by so many things?
Well, I guess we do play as a child after all... Imagine you being a 10 year old and your teachers literally try to kill you, plus there are creepy animatronics or whatever Antibreather is supposed to be.