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(2 edits) (+1)

Materials assigned in blender must be exported in a format that supports them; I think FBX works pretty well, though I haven’t done this type of thing very much.

Otherwise, if you click into Unity’s inspector and go to the mesh renderer on the object that you imported, you should see a few material slots. You can re-create the materials from within Unity itself and assign them here.

(+1)

thanks! would have never figured that out. haha 2 edits takes me 7 before i can get a comment right!

-Cheers!