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uploaded an update to snaketrible with the following fixes :

  • the random generation of “apples” has been improved. they will now spawn equally on each column with a mixed bag system, including in the middle.
  • locking a piece with any block above the board will now trigger a game over (for more clarity on how to lose in this specific game mode)
  • losing your piece ten times in a row, by colliding with another one or the side of the board, will now trigger a game over (in order to solve soft locks)