uploaded an update to snaketrible with the following fixes :
- the random generation of “apples” has been improved. they will now spawn equally on each column with a mixed bag system, including in the middle.
- locking a piece with any block above the board will now trigger a game over (for more clarity on how to lose in this specific game mode)
- losing your piece ten times in a row, by colliding with another one or the side of the board, will now trigger a game over (in order to solve soft locks)