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(+1)

Very unique mechanics! I was frustrated until I realized the name of the game was maximizing my equation while minimizing the enemies. Had a good time from then.

The game has a good few bugs - dragging the pieces around in chrome completely bugged out. And At some point for my first battle against dice guy, I didn't get a distribution and couldn't do anything. I think these bugs may have to do with html builds, which is why it's a good idea to have windows downloads just in case.

Thanks for the comment! I always struggle with explaining the rules to the player so if you have any tips on that I'd love to hear it :). I'm aware that the game is a bit buggy and I'll surely post an update when I'm done with my uni work. Speaking on the html build I have also realized that Godot sometimes gets a bit unpredictable when exporting to web, especially with floating point numbers. I don't have any solution for it tho, as many people will simply skip over a game if it has no web build :(.

(+1)

Shoot, the unpredictable godot build situation really sucks! Best you can do I think is have a downloadable windows version AND a webgl version. That way, people come and see you put the effort in for HTML. And if they get invested in the artstyle/mechanics but have bug issues, then they might see a line in your page: "If the webgl version is buggy, it's cause of godot. Those bugs don't occur in the windows version if you'd like to download" or something like that.

As for a tutorial, I think the right way to go might involve zooming in on the normal distribution, showing the numbers 1 through 13, and then explaining that the y axis represents the probability of rolling a given number. And that since 13 has the highest probablility, the player will roll that number.