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(+1)

Don't worry, we don't intend to "fix" that any time soon :) In fact it's something we noticed as well when we were implementing the feature of tied enemies being included in battles, and figured it would just make a process that can be tedious in other games more fun, as you said 🙂

Also glad to hear that the repeatable escapes are being utilized 😁

(2 edits)

Speaking of repeatable escapes, the escape system is somewhat broken if you have an ally with you in your cell. You'll just have to get rid of your gag, call the ally over and ask for help about ten times. This sometimes even works without removing the gag. After that, you'll only have to struggle with your wrists once or twice to get free. This makes escapes so easy that it feels like cheating. Asking for help should maybe get limited to three to five tries per escape (five if also counting misunderstandings because of gags). A limit like that wouldn't feel artificial either because it would be believable that loosening your restraints three levels (=three times) is all an ally could do for you while still being tied up herself. Or use the ally's rescue skill as a limit of how much she can help you, that would feel perfectly logical.