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You should be proud Alex, this shows great talent. I can't wait to see the work you do on a larger project. Visuals were great and I loved the second person playstyle while watching the films. Notes: Firstly, feedback is important in design. I think having some kind of prompt when the player gains a key/item would be helpful or having physical keys the player picks up near the notes would go a long way. Secondly, I did run into a sticking point in the second puzzle (the red riding hood drawings) where I looked for a long period of time, missing the drawing on the side of the wardrobe repeatedly before believing I had encountered a bug and reset the game. I think higher contrast between the drawing assets and the environment or some other in game hint would go a long way to improving the flow of gameplay.

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Thanks, There are physical keys, they are laying on the notes that you examine. Also when you pick up the key there is a little key sound.

I must have missed them. Myb.