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Please don't completely give up on ship combat! XCOM:EU has both real-time effects and ship combat, and it functions acceptably without adding complexity or confusion. As long as ship combat doesn't have a fail-state (ie: losing combat forces a game over), then having (essentially) minigames to increase play agency and reward (ie: fewer enemies or better strategic entry points).


I like the idea of having the tactical choice of how to damage a ship in order to better breach it or salvage choice selections.

Hi, Threefold.

I haven't! But I do need to take a step back and reassess how I want to implement it as a more traditional tile and turn-based style of gameplay. I also like the idea of being able to target specific parts of ships for tactical advantages >:)