Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Had an idea (although not sure how much it would break things): thoughts on adding an "attitude" choice based on confidence or other stats so that forced scenes could be consent-able? Like "resist" (is strength high check), "give in" (confidence too low or specifically chosen), "show enthusiasm" (is confidence high, drunk/aroused, slut/whore flags). That way, if resist is chosen but strength is too low, or the player opts to give up to the attacker, the broken path at haven for example could be chosen with a bit more player control. That kind of system could also help scene completionist players navigate better with a bit less rng involved.

No worries if this would be too complex/generate too many work paths, it was just a random idea. The game is great though, looking forward to future developments!!

(+1)

Something sort of like that is already ingame. But since you can only ever trigger one of the options, it doesn't show as a choice and just goes through that branch of the event. 

I see, I get what you mean since there's the automatic stat checks. While I personally like the extra choice prompts, I know the integrated checks make gameplay smoother and more consistent with the player's current playstyle. But thank you for the reply, you're doing good work and I can't wait to see more :)