Had an idea (although not sure how much it would break things): thoughts on adding an "attitude" choice based on confidence or other stats so that forced scenes could be consent-able? Like "resist" (is strength high check), "give in" (confidence too low or specifically chosen), "show enthusiasm" (is confidence high, drunk/aroused, slut/whore flags). That way, if resist is chosen but strength is too low, or the player opts to give up to the attacker, the broken path at haven for example could be chosen with a bit more player control. That kind of system could also help scene completionist players navigate better with a bit less rng involved.
No worries if this would be too complex/generate too many work paths, it was just a random idea. The game is great though, looking forward to future developments!!