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(12 edits)

Original Date: 11/23/21

The first Mock-up image! It looked very Dr. Seuss-y.



The first movement and placement of shroom-trees.


The addition of parallax and the first appearance of the Dark Factory!


The addition of the booster!


The first time you could place down a structure. Non-functioning, of course.


No animations or effects- just purely pressing a button to make a bot appear on a Fabricator!


Original Date: 11/24/21
The first of the animations when activating the Fabricator!


A show of how long the forest could get!

The first iteration of building structures! It was originally a little scanner beam.


Original Date: 11/26/21
The first tests for the miners mining!

Diegetic UI on the jetpack added!


Original Date: 11/28/21
Changed the scanner to printers because the scanner builder didn't look good enough and looked even worse when building the turrets.

The Overdrive module is added to speed up building!

Finally added in a change to the background and seeing how the Factory looks during attacks!


Original Date: 11/29/21
Added the visuals and options of selecting which robot you could build!

Turrets were finally added! Getting closer to that combat!


Original Date: 11/30/21
Combat has finally been added! Though... It was much more brutal than I expected it to look.


Original Date: 12/1/21
The enemy could now destroy you back!

Water had finally been added!


Original Date: 12/2/21
Deforestation! Respect your forests.

The first iteration of a title had been created!


Original Date: 12/3/21
I was messing around with some settings and code, then stumbled onto this look for the water!
It made it look so much better, and I still am not fully sure as to how it works.


Original Date: 12/4/21
This was when the first playable version was shared!
And immediately after seeing the first playthrough, I saw that I needed a tutorial of sorts.
That's when Navi-gator came in!

AND, his little dialogue box!


Original Date: 12/5/21
The first art of the Minashrooms was shown!

As well as the Laboratory!


Original Date: 12/6/21
And then, the Laboratory was added!

The mushroom trees were then changed to look better!

And the Minashroms were added!


Original Date: 12/7/21
The UI for selecting the science and structures was iterated upon a few times, but this was what I eventually settled with!


Original Date: 12/8/21
The pause menu was added, with an additional option of silencing Navi-gator.
At first, he would talk after every restart, which would become overbearing after having to hear it every time.
So as requested, and for my own sake when testing, I added in the pause and silencer!

I then started working on structures being damaged!

And then finally added in!


Original Date: 12/9/21
For a bit of fun, I added this lil' fella as a secret option!
It is from a fellow dev's mobile game "Jump Jerboa", and I highly recommend you try it out!


Original Date: 12/10/21
The spawners were now being worked on so that the Truffles (Name for the enemy species) didn't just fade in at the edge of the forest.

And then a slight improvement on the art!