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The Cybermancy rules don't note that Knights should initially be removed. (The campaign does say it though.) In fact, in the bas1c game m0de section it mentions removing just 2t thru 21t, saying "this should leave you with a 54 card deck" which it of course doesn't. (It leaves me with 58.)

Just thought I'd mention it in case you do a revision.

Hey, I also wanted to say, One Trillion Years is quite the thing. I encountered it through the thousand year game competition (I played as many of the entries as I could, though Nomad was the only one which stuck with me). Cool to randomly encounter you via a different route.