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A great game with a great sense of atmosphere. I really enjoyed just bobbing across the sea, immersing myself in the sound of the waves and the area music and then being excited by the sight of something on the horizon. The storm, especially the transitions in to and out of it, was absolutely fantastic as well.

One little thing I'd like to add is that if you're still tweaking the game, it might be helpful to add something which indicates if you're going in completely the wrong direction. Sometimes it's difficult to tell whether you've headed the wrong way or need to go on just a bit further (I wasn't able to find the "carcasses" on my first go, though I'm going to try again).

Other than that, thank you for the lovely experience!


Yeah, it might be nice to have something to help know if you're way off track.

I made it for a game jam, and it does just rely on your going in the right direction, often for several minutes at a time!

I did like the idea, however, that if you get lost at sea, you feel hopelessly lost!  As it would feel super stranded out in the ocean.

But the fact is, it's not necessarily that fun in a game if you've been playing for 20 minutes and you maybe drifted off course in the last section!  

I'd really like to come back to this game concept some time, and make something a bit more contextual, with a few islands to go to, and perhaps a rough paper map you can pull out, and you go between the islands, trading, or something.

I like the idea of procedurally generated islands, and you go around, mapping them onto your map, and then perhaps trading stuff between the towns, maybe growing things, or buildings things!  I dunno yet, really.  :)