Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

1. The central uncertainty in the game is all in the apples. The location that they fall from, their speed, and the timing of their fall is all uncertain. Which of these factors are random versus algorithmic I am not sure; but regardless, while playing they are all uncertain to the player. These uncertainties can make the difficulty of each playthrough extremely variable. Sometimes I was able to gain points easily, and other times right at the start I would need to deal with two apples simultaneously on opposite sides of the screen and it seemed impossible. I do think that in some instances a player can just get unlucky and have to lose a life because it would be impossible to put the basket in two places. But in others, choosing the correct strategy is essential. I personally found that going for the fastest apple first is nearly always the best way to go, even if it is much farther away than a slower apple, because it is easier to quickly move over to the slower apple after. These moments are very hard to perceive because it looks like the closer apple will hit the ground first every time, but this is rarely the case. Also, learning that the apples hitting the side of the basket are caught as well was helpful. That allowed me to catch some apples at the last second after dealing with a faster apple. Without this feature, the amount of situations where a life must be sacrificed would increase.