Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

2. In Frog Land, the challenge of the game is to avoid the dinosaurs as you maneuver around the screen, attempting to get the lily pad and deliver it to the bottom of the screen. The game wants the dinosaurs to hit me, because without the dinosaurs the game would be no fun. The horizontally moving dinosaurs fill the screen so that the player is never safe where they are, and they start moving immediately so if the player is not prepared as soon as they start, they will surely die. The dinosaurs do not anticipate the player’s movements themselves, but there is a particularly speedy dinosaur that crosses the lily pad, which was likely a design choice to increase difficulty because the designer knew that all players would have to go to that area of the screen. The enemies do indeed want to kill you; any time spent in contact with a dinosaur rapidly decreases your health. This being said, as I mentioned before they do not actively move towards you. Their movement is fixed, but it is in the spacing and quantity of enemies that makes it so at any given moment the player will always be actively avoiding an enemy. No forces in the game are there to aid you, you must simply avoid the dinosaurs until you complete the task. There is no solid path, the easiest path depends on where the dinosaurs are so it will always be different. I have found that a more patient path allows for an easier passage to the bottom of the screen.