Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I understand the walking and attacking argument, but 1) I didn't like how the legs would stop moving for the attack animation. I would have had to split the character into at least to parts and I was already behind schedule. And 2) I'm an old school Zelda fan and I usually follow the don't-move-while-attacking style since I'm very used to it.
Thank you for the encouraging comments. It really means a lot.