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First off narrowly defining this art as having to fit into specific paradigms of having "some type of boundary" and "NSFW context" makes no sense - who is defining boundaries in this scenario?

Secondly, obviously mixmastacopycat was referring to a colloquial understanding of "protagonist" and "antagonist", that is to say, "good guy" vs "bad guy". While this obviously muddies the waters of this conversation it's clear what their intention is, to establish the framework that the creator wanted: for you to fear the character that you play as.

The works in a dual-folded manner:
- It forces the player to consider themselves in a way they typically do not, having to engage with perhaps a more immoral aspect of themselves. The player says "why am I a child abuser?" which, very clearly with your responses, elicits an immense emotional response. This, in my opinion, is one of the truest essences of horror, engaging with the shadow self, truly questioning your own role in the greater morality of the world
- It gives context to the events that are unfolding to the character.

Take for example the video game Silent Hill 2, that deals with similar topics. Sexual abuse, playing as a bad person, etc. Over the course of the game you're forced to confront not only your own understanding of these heavy topics but also how the character has operated within your moral understanding of these topics.

Furthermore to limit art by saying "we are not allowed to play as child abusers" is to ignore a vast and long history of artists that have come before that do exactly that, albeit with literature instead of video games. Marquis De Sade famously had entire novel surrounding child abusers as a form of satire around the French aristocracy, the church, and the state. In his novel 120 Days of Sodom, De Sade goes into nauseting detail surrounding the "triumphs" of the "heroes" of the story - of course "triumphs" and "heroes" he uses to describe the depraved acts of child abusers. By framing them in this way he was able to show the relationship between how people viewed the upper class (priests, aristocrats, kings, etc.) and the acts that they commit (abuse, exploitation, imposing of their will).

It would not be just as easy to substitute "murderer" or "thief" for "child abuser" as child abuse is such a heavy handed topic, it is immediately visceral and shocks the audience. It causes them to think about the actions that they are doing. "Does this person deserve the punishment held within the game as retribution for their abuse - what is the structure that holds up my understanding of crime and punishment?" In some sense this game serves as a thought experiment in which you play God. You can choose to engage with the game, play as an abuser, and in that effectively punish the abuser - at the same time you can choose not to play as the abuser, essentially forgiving him of his sins. This is, without a doubt, one of the GREATEST aspects of the game I'd argue.

To say to ParkMinJoke "Your art is wrong" is not a criticism of the game, it is not valid, it is vapid and trite. Your own inability to come face to face with the topic at hand is a shortcoming on your part, not a shortcoming on ParkMinJoke. Next time I'd suggest saying "this topic is triggering to me, add a trigger warning" which I believe is the main point you were trying to make - that there is offense to be had with this art because it is triggering to, if not you,  many people. To try and silence ParkMinJoke and their art, however, is to try and silence all art in of itself.

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 Wow, thank you so much for your comment. Your comment is giving me more answers than I expected. I'm so glad about the fact that someone can understand my thoughts... I'll try my best to be the best developer, thank you so much.

Deleted 2 years ago
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Well, insofar as. But I get the point you're trying to make

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I still don't understand what's going on here though... does anyone else find it strange that this account was created 16 hours ago AND has my username within THEIR username? It's confusing the hell out of me, because it feels like a joke, but they're actually making really good points

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It's interesting to me that in the beginning of this comment you write explicitly that morality and ethics are subjective, yet the entire time you hold your specific viewpoint high up as if it were objective truth. In fact, in a different comment thread you go as far to say that what you're exclaiming is a "universal truth".

There's really no point in arguing with someone that engages with ideas in this manner, that their sense of morality is above everyone else's - that the system of ethics they operate within is infallible.

My stance exists counterpoised to yours; that ParkMinJoke not only CAN write about what they want but they are free from the shackles of an overarching morality that tells them not to.

Now of course we can have a diatribe about what this means in greater contexts outside of the game - as you tried to do with the comparison to Mein Kampf - but it immediately falls flat on its face as soon as you actually start to understand the context of the abuser in this game. It is not someone who's actions are explicit outside of narration, no acts are shown and this main character (you) aren't heralded as a role model. In fact you are, by playing as the character, effectively doling out his punishment for the crimes he has committed.

To uphold laws as the grand dictation of morality is problematic to say the least. Of course I can point to many times that morally depraved acts were completely legal (see: police bombing of the black liberation project MOVE, the ongoing genocide of Palestinians, slavery, etc.) - yet we still understand these to be morally reprehensible. UNLESS of course, you hold the legal system up as the definitive guide to morality. As for "unwritten laws" I'd argue they are equally as unimportant as written laws. Laws, as they exist today, primarily are to keep working class people down while uplifting the rich. This is why a black man who steals 53 dollars from a store gets sent to prison for 15 years and a CEO who funnels billions of dollars (again, theft) only sees 40 months in prison.

I see very little point in addressing most claims that you are making because the foundation of those claims are found on a morality that is flawed in nature. I'd suggest taking a step back and re-examining how you define morality before you try and have a conversation like this.

I will clown on you for saying ridiculous things however:
"Speaking of books (which you definitely know less off, considering giving me European literature)" lol biggest cope I've seen - what are you trying to convey with this message? Obviously you don't know Marquis De Sade as you kept calling him Italian and said his work was from 1976 (???).

"WHICH IS MOSTLY PLAYED BY CHILDREN AND TEENAGERS" lol the themes in Silent Hill 2 are literally worse than, and I can't stress this enough, the creator of the game simply saying the word "child abuser".

"It's an application, a game application." the fact that you differentiate between art and video games is quite frankly the worst aspect about the arguments you present *yawn*

"The person should not engage with themes like that in this manner, that's all it is and that's true." true according to who? You? Some random person on the internet? Literal nonsense statement.

"that's just wrong, it's as simple as that, because of many reasons, written above" you literally give no examples on why you are right. Quite literally you're arguments are "I'm right because I'm right" or "I'm right because my morality is based on laws, which are right". Which, most funny of all, laws agree with me here. There is no law in any country (that I know of ) that prohibits you from expressing a character as a child abuser. I mean for christ's sake, since you're such a European literature buff I'm sure you're aware of Nobokov's Lolita? A story about a child abuser and how romantically it paints his abuse. Best seller in many countries!

"If you think differently, be my guest, I won't change my argument and solid opinion about this" You're argument is useless and your opinion isn't solid, for the reason I stated above.

This entire comment section stands as a monument to our moralities and how it affects the people surrounding us. While you spent the last week harassing and bullying this fledgling game designer, who clearly does not speak English, I was able to foster in them an engaging way to think about narratives. I gave them constructive advice on how to improve the way they tell the story within the game, what did you do again? Repeatedly say that you're reporting the game because you disagreed with the word choice, even after they changed it? While, yes, I'd concede you offered criticism is was not constructive, it was destructive.

You could have said "The theme is immature and tasteless, child abuse is a heavy topic and I'd consider changing the reason why the player character deserves punishment." Yet instead you chose to insult and bash them. You talk about morals as if you are pious, yet given your track record on this thread, the way you talk to game designers, and the way in which you responded to other people - I'd say you're anything but pious.

Deleted 2 years ago

Wait can you write another long winded reply that nobody cares about real quick

Deleted 2 years ago

That's actually a good point

Deleted 2 years ago

^ making all of this up

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They are not making this all up. They have comments on my games. The reason why I moved on from BGE to CC6 (those are game engines) and I've started gaining more followers and people start noticing me is because they did wrote comments on my games. I don't agree with every thing they said, but constructive criticism is more important to me, personally, than positive feedback. 
They have also contacted me on my email, which is on my page and yes, they helped me in some way to grow as a game developer.

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Oh, I'm sure. I'm just satirizing how mindlessly dismissive their arguments are.

I disagree. I can't say anything about their views, but, I do think that certain themes are just no go for games, especially ones published on itch.io and that's just human nature and culture to be aware of using certain words and not triggering anyone else.

The solution is placing trigger warnings, not declaring subjects off limits.

Sorry, but "child abuse" has limits. The same reason, why you can't talk about prostitution in church. No one says you won't, but you can't.
Honestly, I can't explain you how life works, that's not my responsibility. Take care.

Sorry, but basically, what you are saying is that there is no subject off limits, meaning 7 year old's can talk about pornography and NSFW?  That's messed up buddy. There are things you should know not to talk about or showcase, especially on certain platforms. 

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Sorry, but you are not correct on many levels. 
Art is not some fancy word to throw out like that. NSFW are really depends on the circumstances, like what you showcase and where you post it. I also think that some nsfw takes things a little too far though where it moves out of art and into just something completely inappropriate, which also only really belongs in certain places away from minors. I won't talk about that too much, but I'll just say that it's somewhat disturbing to me - even as an adult and I would never, as a game developer create such a story. It's also unprofessional, unwise. Although, one thing I agree with you is that the developer should be free to make this, because in the end, it's about what is he trying to showcase and if it works for him. So far, I see that lot's of people, like me, don't give a good feedback and it's not about the NSFW content, rather how it is handled.

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Yes, your commemt is right, I'll be aware for my game story.