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Hello everyone :-)

In fact I think the number of units you can have in this game is very low, having just 2 is fine for the very first tutorial battle, but by the end I only had 3 units, I believe 4 should be the minimum, with the possibility to get more.
-> Same here. I know you like the idea of maximum 4 or 5 units, Ed. But I agree that there could be a greater tactical variety with more units, maybe 8 to 10. This would also give the option to just keep on playing if one of your soldiers dies. Now you have to restart the battle every time a soldier dies. Maybe you could give it a try in one of the future releases. 

The enemy AI is... Not very good, even on very hard, they have a tendency to bunch up in the middle of roads and shoot without seeking cover, rush where I have units waiting for them, sometimes walk back and forth and do nothing else as if they're indecisive
-> I agree. AI is very challenging when taking good cover and when it sticks to a single strategy with all available forces. Splitting up into groups with different tactics (one group attacking, one group camping etc.) makes the AI very weak. I'm looking forward to see the changes in AI behaviour, especially when retreating.

Same here. I know you like the idea of maximum 4 or 5 units, Ed. But I agree that there could be a greater tactical variety with more units, maybe 8 to 10. This would also give the option to just keep on playing if one of your soldiers dies. Now you have to restart the battle every time a soldier dies. Maybe you could give it a try in one of the future releases. 

I will add it to the list of features to add new mercs, but there is a lot of artwork involved in creating each new character.

This would also give the option to just keep on playing if one of your soldiers dies. Now you have to restart the battle every time a soldier dies. 

Except, for all the work that you did leveling up the merc's up stats is lost, maybe replaying the battle is the better option ;)

I agree. AI is very challenging when taking good cover and when it sticks to a single strategy with all available forces. Splitting up into groups with different tactics (one group attacking, one group camping etc.) makes the AI very weak. I'm looking forward to see the changes in AI behaviour, especially when retreating.

As I said, I am thinking about adding a better "find cover" behaviour for the AI.