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Admin(+1)

Congratulations, this is well done. Some random feedback

  • The walk animation doesn't feel like it lines up with the speed of the character, maybe you can tweak it
  • I noticed (playing webgl version) that sometimes the seams between tiles would appear. I'm not too familiar with unity, but a trick that works well is to render the entire game to 1x offscreen buffer, then scale that single image up to render it to the viewport. It will give you pixel perfect rendering

Good luck on future jams

Thank you for the feedback! Yea the run animation needs some tweaking, but I needed to put resources else where to make it overall more enjoyable. Also I think I know a workaround for unity with the pixels appearing, but again sadly had not enough time to work on that as well.

I think I might work on this game further to see where I can go with it, and will keep those points in mind. Really appreciated, thanks again.