Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+5)

So many smart and economical design decisions with the navigation and the art. I like how you avoided having all kinds of "macguffin gates" that are so common in metroids/zeldas and instead made the progression really physical and intuitive. And the nuance to the physics was great, like how bouncing off the ceiling can be a huge problem, etc. Really lovely. 100% in around 1.5hrs