Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Absolutely agree with you, I recognize the problems you are mentioning. I think making it an action game, where the controls has problems and the mechanics are too linear and basic, is something that does not work. In 16 hours available for the game, I thought that the atmospheren, art and music could "hide" in a sense these issues you are mentioning. Knowing that the prototype has potentials is something that I could consider when I need to decide which game I will continue to develop. Thank you for your feedback! :)